RE: ~The Touhou Card Project~ ((133/285+))
The Highly Responsive to Prayers
001 - Reimu Hakurei
Whenever a monster is destroyed by battle while this card is face-up on the field, return that monster to its owner's hand. Whenever a monster is returned to your hand by this card's effect, you can discard that card from your hand to look at the top 5 cards of your Deck and add 1 of them to your hand and place the remaining cards on top of your Deck in any order.
002 - Spirit Sign "Fantasy Seal -Spread-"
This card can only be activated if there is a face-up "Reimu Hakurei" on your field. Choose 1 card at random from your opponent's hand. If it is a Spell or Trap Card, return it to your opponent's hand and choose another card. If it is a Monster Card, Special Summon it on your opponent's field with its ATK and DEF reduced by half. Remove the monster from play during the End Phase of the turn this card is activated. If your opponent doesn't have any Monster Cards in their hand, return this card to your hand.
003 - Spirit Sign "Fantasy Seal -Concentrate-"
This card can only be activated if there is a face-up "Reimu Hakurei" on your field. Choose 1 face-up monster on each side of the field. Reduce the ATK of the selected monsters by half of the other monster's ATK. During the Battle Phase of the turn that this card is activated, if either of the selected monsters declares an attack, they must declare an attack on the other selected monster. If either monster is destroyed by battle during the turn that this card is activated, remove that monster from play.
004 - Dream Sign "Evil Sealing Circle"
This card can only be activated if there is a face-up "Reimu Hakurei" on your field. Select 1 face-up monster on your opponent's field. The selected monster cannot declare an attack as long as this card is face-up on your field. The selected monster cannot be destroyed by battle. Damage calculation is applied normally.
005 - Dream Sign "Duplex Barrier"
This card can only be activated when your opponent declares an attack while there is a face-up "Reimu Hakurei" on your field. Negate the attack and choose 1 monster on your opponent's field. Your opponent must declare an attack with that monster against the monster they declared an attack on previously. If the selected monster is destroyed by battle during the turn this card is activated, Special Summon that monster on your opponent's field during their End Phase.
006 - Flying Mysterious Shrine Maiden
This card can only be equipped to a face-up "Reimu Hakurei" on your field. Whenever the equipped monster declares an attack on a face-up monster on your opponent's field, switch that monster into Defense Position. Whenever destroys a monster on your opponent's field by battle, place 1 "Hakurei Counter" on this card. Increase the ATK of the equipped monster by 300 for each "Hakurei Counter" on this card.
007 - Fantasy Heaven
This card can only be activated if there is a face-up "Reimu Hakurei" on your field. Skip your Battle Phase during the turn that this card is activated. Pay 1500 Life Points to activate one of the following effects.
* Destroy every monster on your opponent's field. Your opponent takes damage to their Life Points equal to the Level of each destroyed monster x100.
* Your opponent discards their entire hand and takes damage to their Life Points equal to the number of cards sent to the Graveyard x300.
* Remove every Spell and Trap Card on your opponent's field from play and deal damage to your opponent's Life Points equal to the number of cards removed from play x400.
008 - Shingyoku
You can treat this card's attribute as DARK. When this card is summoned, and again during each of your Standby phases, place up to 2 "Form Counters" on this card, or remove up to 2 "Form Counters" from this card. If this card has no "Form Counters" on it, increase its ATK and DEF by 700. If this card has 1 "Form Counter", increase its ATK by 1000. If this card has 2 or more "Form Counters", increase its DEF by 1100.
009 - YuugenMagan
While this card is face-up on the field, you can pay 500 Life points, as often as you like during your turn, in order to look at up to three cards in your opponent's hand. Once per turn, by paying 800 Life Points, you can look at every face-down card on the field.
010 - Kikuri
You can Special Summon this card by removing 1 Spell and 1 Trap card in your Graveyard from play. If this card is destroyed as a result of battle, draw 1 card from your Deck. If the destroyed monster was Level 8 or higher, draw 1 more card.
011 - Ellis
By sending this face-up card on the field to the Graveyard, search your Deck for a Fiend-type monster and add it to your hand. If the level of the monster added to your hand is equal to or less than this card's level, Special Summon it to the field.
012 - Konngara
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 3 monsters on your field as tribute. While this card is face-up on the field, destroy all monsters on your side of the field with an ATK lower than this card's ATK. By discarding 3 cards from your hand, shift control of this card to your opponent. This card cannot attack if there is a "Reimu Hakurei" in the Graveyard.
013 - Sariel
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding your entire hand, except for this card. The ATK of this card is equal to the number of cards you discarded x1000. You can decrease the ATK of this card by 1000 to destroy 1 card on the field.
The Story of Eastern Wonderland
014 - Genjii
Once per turn, if you control this monster on the field, you can equip it to a face-up "Reimu Hakurei" on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster cannot be destroyed as a result of battle. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
015 - Rika
If this card battles another monster, your opponent cannot activate a Spell or Trap Card until the end of the Damage step.
016 - Evil Eye Sigma
This card cannot be Special Summoned. Once per turn, you can equip this card to a "Rika" you control, or unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster gains 2500 ATK and 2000 DEF. By sending this equip card to the Graveyard while it is equipped to "Rika", destroy all Spell and Trap cards on your opponent's field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
017 - Meira
If you or your opponent activates the effect of the same type of card twice in one turn (Monster, Spell, or Trap), draw 2 cards from your Deck.
018 - Iaido "Zankaze"
Destroy this card if you do not control a face-up "Meira". Each time you activate the effect of "Meira", discard 2 random cards from your opponent's hand, or destroy 2 face-down Spell or Trap Cards on the field.
019 - Marisa Kirisame
If this card doesn't declare an attack during your Battle Phase, you can select 1 card at random from your opponent's hand and add it to your hand. If this card successfully does damage to your opponent's Life Points, return 1 Spell or Trap Card on the field to its owner's hand.
020 - Magic Sign "Stardust Reverie"
This card can only be activated if there is a face-up "Marisa Kirisame" on your field. During your Standby Phase, you can choose 1 face-up Effect Monster on the field other than "Marisa Kirisame". Each face-up "Marisa Kirisame" on your field is treated as having the effect of the selected monster until your opponent's next End Phase.
021 - Magic Sign "Milky Way"
This card can only be activated if there is a face-up "Marisa Kirisame" on your field. Once per turn, you can discard 1 card from your hand to search your Graveyard for 1 Spell or Trap Card and add it to your hand. If you do not activate this effect during your turn, you can remove 1 Spell or Trap Card in your Graveyard from play to search your opponent's Graveyard for 1 Spell or Trap Card and add it to your hand.
022 - Love Sign "Non-Directional Laser"
This card can only be activated if there is a face-up "Marisa Kirisame" on your field. You can discard cards from your hand equal to or less than the amount of Spell or Trap Cards on your opponent's field. For each card you discard from your hand, increase the ATK of a face-up "Marisa Kirisame" on your field by 400 and destroy 1 Spell or Trap Card on your opponent's field.
023 - Love Sign "Master Spark"
This card can only be activated if there is a face-up "Marisa Kirisame" on your field. Choose 1 face-up monster on your opponent's field and destroy it. Increase the ATK of a face-up "Marisa Kirisame" on your field by the Level of the destroyed monster x200 until the End Phase of the turn that this card is activated. If the destroyed monster had an effect, equip that monster to a face-up "Marisa Kirisame" on your field. The equipped monster has the same effect as the destroyed monster. Remove this card from play instead of sending it to the Graveyard.
024 - Star Sign "Dragon Meteor"
025 - Blazing Star
026 - Mima
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when the effect of a Trap Card on your side of the field resolves while you control no monsters, or by its own effect. During your Standby phase, if this card is in your Graveyard, you can place it on top of your Deck. If this card is drawn during your Draw phase after it has been in the Graveyard, you can Special Summon it to your side of the field by discarding all other cards in your hand. Increase the ATK of this card by 100 for each Spell and Trap card in your Graveyard.
027 - Magic Sign "Twinkle Star Wave"
This card can only be activated if you control a "Mima". Search your Deck for up to 5 Spell or Trap cards and send them to the Graveyard. Then, for each card sent to the Graveyard by this card's effect, decrease the ATK of 1 monster on your opponent's side of the field by 500.
028 - Magic Sign "Stardust Parade"
Destroy this card if you do not control a face-up "Mima". As long as this card remains face-up on the field, inflict 200 damage to your opponent's Life Points each time a Spell or Trap card is sent to the Graveyard. Each time "Mima" on your side of the field destroys a monster in battle, place a "Stardust Counter" on this card. When your opponent takes damage to their Life Points by this card's effect, remove all "Stardust Counters" from this card and inflict 100 damage on your opponent's Life Points for each one removed.
029 - Magic Space "Reflection Nebula"
You can only activate this card if you control a face-up "Mima". Toss a coin for each Monster on your opponent's side of the field. If you flip more heads than tails, destroy 1 monster on your opponent's side of the field for each heads. If you flip more tails than heads, destroy 1 monster on your side of the field for each tails.
030 - Flash Sign "Earth Light Nova"
This card can only be activated while you control a face-up "Mima". Select a number of monsters on your opponent's side of the field, up to the amount of Spell cards in your Graveyard. Decrease the ATK and DEF of each selected monster by 200 for each Spell card in your Graveyard. During this turn, if a monster affected by this card is destroyed in battle with "Mima" and sent to the Graveyard, draw 2 cards from your Deck.
031 - Ritual Sign "Orerry's Sun"
Destroy this card if you do not control a face-up "Mima". If this card is sent directly from your Deck to the Graveyard, add it to your hand. When this card is activated, place four "Sun Counters" on it. Each time a Spell or Trap card effect resolves, you can remove one "Sun Counter" from this card to increase the ATK of "Mima" by 500 for as long as this card remains face-up on the field.
032 - Wild Phantomic Dance "Phantom's Field"
Destroy this card if you do not control a face-up "Mima". As long as this card remains face-up on the field, once per turn you can negate one attack from an opponent's monster by removing 1 Spell or Trap card in your Graveyard from play. Negate all effects of Spell or Trap cards whose effects designate "Mima" as a target.
033 - Evil Spirits' Dance "Reincarnation"
Select and activate one of the following effects:
- Select 1 "Mima" in your Graveyard and Special Summon it, ignoring the Summon Condition. During this turn, "Mima" cannot be destroyed. During the End Phase, send this card and "Mima" to the Graveyard.
- Send 1 "Ritual Sign "Orerry's Sun"" on your side of the field to the Graveyard in order to activate this card. Destroy 2 cards on the field for each "Sun Counter" on that card when it was sent to the Graveyard.
034 - Magic Sign "Andromeda"
035 - Spirit Sign "Revenge of Mankind"
036 - Hatred Sign "Twilight Spark"
Phantasmagoria of Dim.Dream
037 - Ellen
If this card would be destroyed as a result of battle, you can discard 1 Spell card in your hand to the Graveyard, and this card is not destroyed. A monster that battles with this card receives a "Love Counter" at the end of the Damage step. This card cannot be attacked by a monster with a "Love Counter".
038 - Love Sign "Parallel, Symmetrical, Diagonal, Love Needle"
This card is destroyed if you do not control a face-up "Ellen". During your Standby phase, you can select 1 "Love Counter" that is on one of your opponent's monsters, and move it onto any other face-up monster on the field. If a "Love Counter" is placed onto a monster by the effect of "Ellen", place one additional "Love Counter" on that monster.
039 - Psyche Doll "Splash Stars"
This card is destroyed if you do not control a face-up "Ellen". As long as this card remains face-up on the field, you take no Battle damage from battles involving a "Ellen" you control. If you control any monsters on the field with "Love Counters" on them, other than "Ellen", your opponent cannot select "Ellen" as an attack target. During your opponent's Standby phase, they take 400 damage to their Life Points for each "Love Counter" on the field.
040 - Tabula Rasa
You can only activate this card if you control a face-up "Ellen". Remove all "Love Counters" from the field. For each counter you remove, shuffle 1 card in your opponent's hand into their Deck. If more counters are removed than your opponent has cards in their hand, then shuffle one card on the field into its owner's Deck for each additional counter.
041 - Fuwafuwa Sign "Hatarakimono of Aureus"
042 - Kotohime
This card cannot be destroyed as a result of Battle. During the End Phase of either player's turn, switch control of this card to your opponent. During your Standby phase, inflict 500 damage to your Life Points for each "Kotohime" you control.
043 - Maniacal Princess "Princess Smile"
During your Draw phase, if you draw this card, you can shuffle it into your Deck in order to Special Summon 1 "Kotohime" from your Deck. While this card is Face-up on the field, you do not take damage to your Life Points by the effect of "Kotohime".
044 - Blossom Sign "Princess Cherry Blossom"
You can only activate this card if you control a face-up "Kotohime". Shift control of all "Kotohime" you control to your opponent, and inflict 500 damage to your opponent's Life points for each one. Afterward, fill all empty Monster Card Zones on your side of the field with "Cherry Blossom Tokens" (Plant-type/EARTH/Level 2/ATK 600/DEF 600) in Defense position.
045 - Collection "Lotus of a Lost Gensokyo"
046 - Princess Sign "Young Cherry Blossom of Sumizome"
047 - Kana Anaberal
If there is at least one other face-up monster on your side of the field, this card can attack your opponent directly. If this card attacks your opponent directly by this effect, you cannot declare any other attacks this turn.
048 - Loneliness Sign "Soul Bird"
This card can only be activated if you control a "Kana Anaberal". Send all monsters on the field, except "Kana Anaberal", to the Graveyard. At the End Phase of this turn, shuffle "Kana Anaberal" into your Deck, and Special Summon all monsters that were sent to the Graveyard by this card's effect back to the field, in the same battle positions. You cannot perform a Normal Summon during the turn you activate this card.
049 - Poltergeist "Lost Dream"
This card cannot be activated unless you control a "Kana Anaberal", and only during your opponent's Draw phase. Randomly select one card in your opponent's hand and place it on the bottom of their Deck. If the card was a Monster card, your opponent cannot perform a Normal Summon this turn. If the card was a Spell or Trap card, your opponent cannot activate a Spell or Trap card during this turn.
050 - Silence Sign "Noiseless Haunt"
Send 1 "Kana Anaberal" you control to the Graveyard in order to activate this card. During your opponent's Standby phase, while this card is in the Graveyard, you can select 1 "Kana Anaberal" in your Graveyard and equip it to a face-up monster on your opponent's field. During your opponent's End phase, destroy 1 monster that is equipped with "Kana Anaberal".
051 - Vanishing Sign "Netherworld Memento"
You can activate this card when a "Kana Anaberal" you control is destroyed. If it was destroyed by battle, inflict damage on your opponent's Life Points equal to the original ATK of the destroyed monster. If it was destroyed by a card effect, remove the card that destroyed it from play.
052 - Rikako Asakura
Once per turn, you may search your Deck for an Equip Spell card and equip it to this card. Negate the effects of a Spell Card equipped to this card by this card's effect. Increase this card's ATK by 500 while it is equipped with an Equip Spell. If this card would be destroyed, destroy one card equipped to this card instead.
053 - Science Believer "Magical Science"
This card can only be equipped to a face-up "Rikako Asakura". Double the ATK of the equipped monster. During your End phase, destroy this card and take 800 damage to your Life points. If this card was equipped by the effect of "Rikako Asakura", negate the effect of the equipped monster. This card is not destroyed during the End phase if it was equipped by the effect of "Rikako Asakura".
054 - Science Believer "Cognitive World Solution"
055 - Science Sign "Elemental Transmutation"
056 - Science Sign "Trespass the Boundary of Reality"
057 - Chiyuri Kitashirakawa
This card is not destroyed as a result of Battle while you control a "Yumemi Okazaki". Once per turn, during your second Main Phase, you can pay 300 Life Points for each card your opponent has on the field, and Special Summon 1 "Yumemi Okazaki" from your Hand, Deck, or Graveyard in face-up Attack position. You can not activate this effect if you already control a "Yumemi Okazaki".
058 - Time Cutter "Dimensional Cliff"
This card cannot be activated unless you control a "Chiyuri Kitashirakawa". You can activate this card during your opponent's Battle phase, when a Monster you control is destroyed. End your opponent's Battle phase, and Special Summon the monster that was destroyed to your side of the field in face-down Defense position.
059 - Sailor of Time "Dream Clock"
This card cannot be activated unless you control a "Chiyuri Kitashirakawa". You can activate this card when a "Chiyuri Kitashirakawa" you control is slected as an attack target. Shuffle the targeted monster into your Deck. During your next Standby phase after this card's activation, Special Summon 1 "Chiyuri Kitashirakawa" from your Hand or Deck, and shuffle this card in your Graveyard into your Deck.
060 - Spark Sign "Lethal Weapon"
This card can only be equipped to a "Chiyuri Kitashirakawa". Increase the ATK of the equipped monster by 400, plus 400 more for each "Spark Sign "Lethal Weapon"" in the Graveyard. If the equipped monster leaves the field, you can shuffle this card into your Deck. By sending this face-up card on the field to the Graveyard, inflict 500 damage to your opponent's Life Points, plus 500 more for each other "Spark Sign "Lethal Weapon"" in the Graveyard.
061 - Spatial Sign "Temporal Cross-Fire"
This card can only be activated if you control a "Chiyuri Kitashirakawa". Send any number of face-down cards you control to the Graveyard. During your opponent's next End phase, discard cards from the top of your opponent's Deck equal to the amount of cards you sent to the Graveyard.
062 - Dual Spark "Spatial Weapon"
063 - Yumemi Okazaki
Each time a monster is Normal Summoned or Flip Summoned, place a "Data Counter" on that monster. Whenever a monster is Special Summoned, inflict 300 damage on your opponent's Life Points for each "Data Counter" on the field. During your turn, if this card does not attack, you may place 1 "Data Counter" on a face-up monster on the field.
064 - Dream Sign "Dream Explosion"
This card cannot be activated unless you control a "Yumemi Okazaki". Remove all "Data Counters" from the field, and activate 1 of the following effects:
- Send 1 card from the top of your opponent's Deck to the Graveyard for each "Data Counter" removed.
- Inflict damage to your opponent's Life Points equal to the number of "Data Counters" removed x300.
065 - Fantasy Sign "Strawberry Cross"
Destroy this face-up card on the field if you do not control a face-up "Yumemi Okazaki". During your opponent's Standby phase, if a "Yumemi Okazaki" you control did not attack on the previous turn, inflict 500 damage to your opponent's Life Points. Decrease the ATK of a monster by 500 when it battles "Yumemi Okazaki" during your opponent's Battle phase, during the Damage Step only.
066 - Fantasy Sign "Strawberry Crossroad in Probability Space"
Destroy this card if you do not control a face-up "Yumemi Okazaki". If a player sets a card on the field, place 1 "Data Counter" on this card. If this card is destroyed while there are 4 or more "Data Counters" on it, search your Deck for any card that includes "Yumemi Okazaki" in its effect text and add it to your hand.
067 - Magical Position of Science "Omnidirectional Laser"
Destroy this card if you do not control a face-up "Yumemi Okazaki". As long as this card remains face-up on the field, no other Spell or Trap cards on your side of the field can be destroyed. Once per turn, during your Main Phase, Special Summon a "Laser Cross Token" (LIGHT / Level 2 / Machine-type / ATK 400 / DEF 400). You cannot activate this effect during a turn in which you Normal Summoned a monster.
068 - Fantasy Legend "Strawberry Crisis!!"
Destroy this card if you do not control a face-up "Yumemi Okazaki". Each time a monster is Special Summoned, inflict 300 Damage to your opponent's Life points. By sending 2 cards in your hand to the Graveyard, you can add 1 Spell card in your Graveyard that includes "Yumemi Okazaki" in its effect text to your hand.
069 - Funeral Sign "Cemetery Cross"
Destroy this card if you do not control a face-up "Yumemi Okazaki". As long as this card is face-up on the field, negate all effects of Monster, Spell, and Trap cards whose effects involve the Graveyard, except any cards that include "Yumemi Okazaki" or "Chiyuri Kitashirakawa" in their effect text.
070 - Ruukoto
During either player's turn, if the effect of a Spell or Trap card would destroy one or more monsters on the field, you can discard this card from your hand in order to negate the activation of that Spell or Trap card and destroy it. If this card is Special Summoned, you can Special Summon 1 "Reimu Hakurei" from your hand or Deck.
Lotus Land Story
071 - Orange
If you control a face-up "Hong Meiling" on the field, increase the ATK of this card and "Hong Meiling" by 600 each. Once per turn, you can select 1 Spell card in your Graveyard that includes "Hong Meiling" in its effect text and add it to your hand. This card cannot declare an attack during a turn in which this effect is activated.
072 - Mystic Vine "Colorful Lasso"
You can only activate this card if you control a "Orange". Send 3 random cards in your Deck to the Graveyard. Randomly select 1 card in your opponent's Deck and add it to your hand. If the card is a Monster card that can be Normal Summoned, Special Summon it to your side of the field.
073 - Kurumi
Increase the ATK of this card by 300 for each Fiend-type monster you control. By sending this card and a face-up "Elly" you control to the Graveyard, Special Summon 1 "Yuka Kazami" from your hand or Deck, ignoring the summon condition.
074 - Night Sign "Blood-Stained Aura"
This card can only be activated if you control a face-up "Kurumi". Send all Non Fiend-type monsters on the field to the Graveyard, and increase the ATK of "Kurumi" by 300 for each card sent to the Graveyard by this card's effect until the End phase of the turn. You cannot declare a direct attack during the turn you activate this card.
075 - Moon Sign "Midnight Silk Thread"
Destroy this card if you do not control a face-up "Kurumi". Select 1 face-up monster on your opponent's field. As long as this card remains face-up on the field, "Kurumi" cannot be destroyed as long as the selected monster is face-up on the field. If "Kurumi" or the selected monster are removed from the field, remove the selected monster from play.
076 - Bloody Sign "Fatal Invitation"
You can activate this card if there is a "Night Sign "Blood-Stained Aura"" or "Moon Sign "Midnight Silk Thread" in your Graveyard. You can Special Summon 1 "Kurumi" from your hand, Deck, or Graveyard. If you already control a "Kurumi" on the field, select 1 Spell or Trap card in your Graveyard with "Kurumi" in its effect text and treat this card's effect as that card's effect.
077 - Dancing Devil "Furious Devil"
You can only activate this card if you control a face-up "Kurumi". During the turn that you activate this card, you can only declare an attack with "Kurumi". Increase the ATK of "Kurumi" by 500. In addition, double any increases to the ATK of "Kurumi" during this turn, except from the effect of this card.
078 - Elly
At long as this card remains face-up on the field, all monsters whose Level is equal to or less than this card's Level cannot attack unless their controller discards 1 card from their hand. Once per turn, except during the turn that this card is Summoned, you can discard 1 card from your hand to place a "Gravity Counter" on this card. Increase the Level of this card by 1 for each "Gravity Counter" on it.
079 - Crescent Sign "Distortion Blade"
Destroy this card if you do not control a face-up "Elly". As long as this card remains face-up on the field, monsters you control are not affected by the effect of "Elly". During the End phase of your opponent's turn, you can remove 1 "Gravity Counter" from "Elly" in order to destroy 1 face-up monster on your opponent's side of the field whose Level is lower than "Elly's".
080 - Deadly Flower "A Scythe-Marang from Yuka-sama"
This card can only be equipped to "Elly". During your Battle phase, the equipped monster can attack all monsters on your opponent's field with a lower Level, once each. Remove 1 "Gravity Counter" from Elly during each of your End phases. Destroy this card if there are no "Gravity Counters" on the field.
081 - Mist Sign "Sweep of Death's Fragrance"
This card can only be equipped to a face-up "Elly". Remove all counters from the field, and increase the equipped monster's ATK by 200 for each counter removed. Then, activate the following effects:
- Discard 1 card from your opponent's hand for each "Gravity Counter" that was removed.
- Inflict 300 damage to your opponent's Life Points for each "Flower Counter" that was removed.
082 - Vorpal Flower "Flying Calendula"
You can only activate this card during your opponent's Battle phase, while you control a face-up "Elly". Remove any number of "Gravity Counters" from the field, and select the same number of monsters on the field as counters you remove. All monsters you select with this card's effect cannot declare an attack this turn.
083 - Gravity Sign "Midnight Mist"
This card can only be equipped to "Elly". Increase the ATK of the equipped monster by 100 for each "Gravity Counter" on the field. By sending this face-up card on the field to your Graveyard, place 2 "Gravity Counters" on "Elly".
084 - Crescent Blade "Hydrangea Curtain"
You can only activate this card if you control a face-up "Elly". Send all cards in your hand to the Graveyard, and remove the same number of "Gravity Counters" from the field. If you cannot, this effect is negated. Destroy cards on your opponent's side of the field equal to the number of "Gravity Counters" removed from the field.
085 - Mugetsu
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing 3 monsters, or by the effect of "Gengetsu". When this card is Special Summoned by its own effect, Special Summon 1 "Gengetsu" from your hand or Deck. As long as this card is face-up on the field, send all monsters you control, except face-up "Mugetsu" and "Gengetsu", to the Graveyard.
086 - Soothing Dream "Azure Dream"
Destroy this card if you do not control a face-up "Mugetsu".
087 - Gengetsu
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing 3 monsters, or by the effect of "Mugetsu". When this card is Special Summoned by its own effect, Special Summon 1 "Mugetsu" from your hand or Deck. As long as this card is face-up on the field, send all monsters you control, except face-up "Mugetsu" and "Gengetsu", to the Graveyard.
088 - Vibrant Dream "Crimson Moon"
Destroy this card if you do not control a face-up "Gengetsu".
089 - Twin Dream "Shimmering Moon"
This card can only be activated while there is a face-up "Mugetsu", "Gengetsu", "Soothing Dream "Azure Moon"" and "Vibrant Dream "Crimson Moon"" on your side of the field. Destroy all cards on your opponent's side of the field.
Mystic Square
090 - Sara
While this card is face-up on the field, your opponent can only select "Sara" as an attack target. If this card is destroyed as a result of battle, you can Special Summon 1 Level 4 or lower Fiend-type monster with a DEF of 1500 or less from your Deck in Attack position.
091 - Hell Sign "Black Wind"
This card can only be activated while you control a face-up "Sara". Send all face-up monsters on the field back to their owner's hands, except "Sara". During the End phase of this turn, return all monsters that were returned to their owner's hands by this card's effect to the field, in their original positions.
092 - Crimson Sigil "Four Signs of the Wonderful God"
You can only activate this card if you control a face-up "Sara". Send 1 "Shinki" from your Deck to your Graveyard. As long as this card remains face-up on the field, your opponent cannot declare an attack. During your fourth Standby phase after this card's activation, destroy this card. This card cannot be destroyed by the effect of a Spell or Trap card, except its own.
093 - Luize
Once per turn, select 1 face-down Spell or Trap card on your opponent's side of the field and place it face-down on your side of the field. You can not look at it. You may activate the card at any time, but if the timing for the card's activation is incorrect, destroy it and take 1000 damage.
094 - Transience Sign "Falling Autumn Leaves"
Destroy this card if you do not control a face-up "Luize". As long as this card remains face-up on the field, you can look at all face-down cards on the field.
095 - Crystal Sign "Vanishing Snowflake"
You can only activate this card if you control a face-up "Luize". Return all face-down cards on the field to their owner's hands. For each card returned to a player's hand by this cards effect, that player shuffles 1 card in their hand into their Deck.
096 - Yuki & Mai
During the turn you Summon this card, and during each of your Standby phases afterward, select either FIRE or WATER attribute. This card's attribute is treated as the selected attribute until your next Standby phase. If this card is FIRE attribute, increase its ATK by 500. If this card is WATER attribute, increase its Defense by 500.
097 - Yuki
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck if a "Yuki & Mai" you control is destroyed and sent to the Graveyard while it is a WATER monster. You can treat this card's name as "Yuki & Mai", but only when activating a Spell or Trap card that requires "Yuki & Mai" to be on the field while it is a FIRE monster.
098 - Mai
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck when a "Yuki & Mai" you control is destroyed while it is a FIRE monster. You can treat this card's name as "Yuki & Mai", but only when activating the effects of a Spell or Trap card that requires "Yuki & Mai" to be on the field while it is a WATER monster.
099 - Crimson Maiden "Crimson Dead!!"
This card can only be activated while you control a face-up "Yuki & Mai", while it is a FIRE monster. If this card is activated during a Main phase, randomly shuffle 2 cards in your opponent's hand into their Deck. If this card is activated during a Battle phase, increase the ATK of "Yuki & Mai" by 600. If it is your opponent's Battle phase, they must attack "Yuki & Mai" with at least one monster during this turn, if possible.
100 - Treacherous Maiden "Judas Kiss"
This card can only be activated while you control a face-up "Yuki & Mai", while it is a WATER monster. You can activate this card when your opponent declares an attack. Redirect that attack to a selected "Yuki & Mai" on your side of the field, and shift the selected monster to Defense position. Also, increase the DEF of the selected monster by 600 until the End phase. During this turn, if an opponent's monster attacks "Yuki & Mai" with an ATK less than or equal to the DEF of "Yuki & Mai", destroy that monster at the end of the Damage Step.
101 - Together Sign "Steam Rush"
Destroy this card if you do not control a face-up "Yuki & Mai". Flip all cards on your opponent's field into face-down Defense Position, and increase your Life Points by 300 for each card flipped face-down by this card's effect. As long as this card remains face-up, increase your Life Points by 300 each time your opponent flips a card face-up.
102 - Fire Sign "Flare in Black"
You can only activate this card while you control a face-up "Yuki & Mai" while it is a FIRE monster. Discard any number of cards from the top of your Deck to the Graveyard, up to 10. Inflict damage on your opponent's Life Points equal to the combined Levels of any monsters you discarded x100. Destroy 1 face-up Spell or Trap card on your opponent's side of the field for each Spell card you discarded. Destroy 1 face-down Spell or Trap card on your opponent's side of the field for each Trap card you discarded.
103 - Ice Sign "White Wedding"
You can only activate this card while you control a face-up "Yuki & Mai" while it is a WATER monster. Select 2 face-up monsters on the field (other than "Yuki & Mai"), and assign them a number (#1 or #2). Both players then pick up the top card of their Deck. If the top card of your Deck is a Monster card, destroy Monster #2 and add the card you picked up to your hand. If it is a Spell or Trap card, send it to the Graveyard and destroy Monster #1. If the top card of your opponent's Deck is a Monster card, remove Monster #1 from play. If it is a Spell or Trap card, it is shuffled into their Deck, and Monster #2 is removed from play.
104 - Extinguish "Eternity of Heat and Cold"
Destroy this card if you do not control a face-up "Yuki & Mai". You can only activate this card if you have at least 1 Spell or Trap card in your Graveyard that includes "Yuki & Mai" in its effect text. As long as this card remains face-up on the field, "Yuki & Mai" has its attribute treated as both FIRE and WATER. By sending this face-up card on the field to the Graveyard, inflict damage to your opponent equal to the number of monsters on the field x 200, OR flip all cards on your opponent's side of the field face-down.
105 - Witch Sign "Witch's Circle of Flame"
You can only activate this card while you control a face-up "Yuki & Mai" while it is a FIRE monster. During your Battle phase, you can discard 1 card from your hand to increase the ATK of "Yuki & Mai" by 700 until the End phase. Negate the effect of this card while "Yuki & Mai" is not a FIRE monster. Destroy this card if you do not control a face-up "Yuki & Mai".
106 - Blizzard Sign "Freezing Gale Wind"
You can only activate this card while you control a face-up "Yuki & Mai" while it is a WATER monster. During your End phase, if "Yuki & Mai" did not declare an attack during this turn, you can place 1 "Frost Counter" on each face-up card on your opponent's side of the field. A card with a "Frost Counter" cannot declare an attack, change its battle position, be flipped face-down, or activate or apply its effects, and cannot be removed from the field in any way. Remove all "Frost Counters" from the field during your opponent's End phase.
107 - Together Sign "Fiery, Frosty Barrier"
Destroy this card if you do not control a face-up "Yuki & Mai". While "Yuki & Mai" is a FIRE monster, no monsters on your opponent's side of the field with an Original ATK of 1500 or less can declare an attack. While "Yuki & Mai" is a WATER monster, no monster on your opponent's side of the field with an Original DEF of 1500 or more can declare an attack.
108 - Magic Sign "Witch's Secret Spell"
You can only activate this card while you control a face-up "Yuki & Mai" while it is a FIRE monster. Turn all monsters on your opponent's side of the field face-down and shuffle them. Your opponent then selects 1 of them and guesses its level. Then, flip all your opponent's face-down monsters face-up (do not activate flip effects at this time), and if your opponent guessed wrong, inflict damage on your opponent's Life Points equal to that monsters level x200. Afterward, return all monsters to their original positions.
109 - Magic Sign "Frosty Love Magic"
This card can only be activated if you control a face-up "Yuki & Mai" while it is a WATER monster. Once per turn, by sending any number of cards in your hand to the Graveyard, select the same number of face-down Spell and Trap cards on the field. Those cards cannot be activated or destroyed until your opponent's next End Phase. Negate this effect if you do not control a "Yuki & Mai" while it is a WATER monster.
110 - Together Sign "Kiss of Life"
You can only activate this card while you control a face-up "Yuki" or "Mai". Shuffle that "Yuki" or "Mai" into your Deck, and then Special Summon 1 "Yuki & Mai" from your Graveyard.
111 - Extinguish "Essence of Heat and Cold"
Destroy this card if you do not control a face-up "Yuki & Mai". You can only activate this card if you have at least 1 Spell or Trap card in your Graveyard that includes "Yuki & Mai" in its effect text. As long as this card remains face-up on the field, "Yuki & Mai" has its attribute treated as both FIRE and WATER. If this card is destroyed and sent to the Graveyard, destroy all face-down Spell and Trap cards on the field, and inflict damage on your opponent's Life Points equal to the number of cards in their hand x200.
112 - Together Sign "Blessing of a Wonderful God"
You can only activate this card while you control a face-up "Yuki & Mai", and while there is at least 1 "Shinki" in your Graveyard. During the turn that you activate this card, negate all card effects on your opponent's side of the field.
113 - Yumeko
Increase the ATK of this card by 200 for each occupied Monster Card Zone on your opponent's field. While this card is face-up on the field, if a "Shinki" you control would be destroyed by a card effect or by battle, negate the action and send the card to the Graveyard. This effect can only be used once per game.
114 - Corpse Promise "Doll of Misery"
You can activate this card only while you control a face-up "Yumeko". Special Summon a "Sword Token" in all unoccupied Monster Card Zones on your opponent's side of the field (Warrior-type/LIGHT/Level 3/ATK 800/DEF 800). If a "Sword Token" is offered as a Tribute, inflict 800 damage to its controller. Each time a "Sword Token" is removed from the field, discard a card from the top of your opponent's Deck.
115 - Dreamy Doll "Illusory Revenge"
You can only activate this card when a monster you control is destroyed and sent to the Graveyard while there is a face-up "Yumeko" on your side of the field. Send the top three cards of your opponent's Deck to the Graveyard, and if any of them are Monster cards, inflict 1000 damage to your opponent's Life Points. If any of them are Spell or Trap cards, add those cards to your opponent's hand.
116 - Rain Sign "Boundary-Piercing Sword"
This card can only be equipped to "Yumeko". Increase the ATK of the equipped monster by 200 for each card that is removed from play. During the End phase of a turn that Yumeko destroys a monster as a result of battle, you can remove 1 monster in your opponent's Graveyard from play.
117 - Maid's Secret Skill "Jizou's Battle Maiden"
This card can only be equipped to "Yumeko". Increase the ATK of the equipped monster by 300. During your Battle phase, instead of declaring an attack with this card, you can place 1 "Sword Counter" on a monster controlled by your opponent. If that monster attacks, changes its battle position, or is removed from the field, remove all "Sword Counters" from it. Each time a "Sword Counter(s)" is removed from the field, inflict 300 damage to your opponent per counter.
118 - Maid's Duty "Guardian of Time and Space"
Destroy this card if you do not control a face-up "Yumeko". As long as this card remains face-up on the field, all card effects that affect a turn's phases are negated, and all effects of cards that remove cards from play negated. "Yumeko" and any cards with "Yumeko" in their effect text are unaffected by this card's effects.
119 - Shinki
120 - Effervescence "Makai's Shimmering Pearl"
121. Dissonance "Separation of Mind and Body"
122 - Eminence "Hell Realm Sigil"
123 - Resplendence "Creation Anew"
124 - Evanescence "Destruction Wrought"
125 - Exodus "Absolute End"
126 - The Impossible "Miracle of a Wonderful God"
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