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.::THE KINGDOM HEARTS PROJECT::. 2 New Field Spell Cards Added! ((93/???)) Returned
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11-03-2009, 06:37 PM
Post: #621
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
Heck no, too much work lol. I was planning to. But since I ended up scrapping that idea, I decided to forget about it. It might become a Promo later on.
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11-03-2009, 06:39 PM
Post: #622
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
ok ^_^ JUST WANTED TO KNOW -_-" GOT A PROBLEM WITH THAT!!
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11-03-2009, 08:27 PM
Post: #623
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
Cool!
I would change Lock, Shock and Barrel's effects to: This card cannot be Normal Summoned of Set. You can Special Summon this card from your hand if you control a "Halloween Town: Town of Thrills and Chills.", or an "Oogie Boogie" card. This way, when you search for them, they are easier to summon, and the effects make more sense. You usually see the 3 together, so... yeah. |
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11-03-2009, 08:28 PM
Post: #624
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
good
9/10 I can't see lock |
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11-03-2009, 08:29 PM
Post: #625
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
he probably locked it *bad pun*
lol 9.4/10 |
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11-03-2009, 08:32 PM
Post: #626
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
Also, give Lock a more useful effect. An 1100 ATK unspecialsummonable monster is not worth putting into a deck. Give it another effect that lets it do a search, support the Oogie cards, or support itself in a more powerful way. That, and you should do what I said earlier, and make L, S, and B able to be Special Summoned if you have an Oogie Boogie card in play.
Happy Cardmaking! |
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11-03-2009, 10:19 PM
Post: #627
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
Eh, I'm not a fan of the 3. But the main thing is to get them to your hand, and you can Summon them from there. I don't want the cards to swarm the field or anything, even though that is a pretty good idea though. I'll think about it.
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11-04-2009, 07:57 AM
Post: #628
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
I would've made their effect deal with burning. Since in 358/2 they always are throwing pumpkins.
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11-04-2009, 04:58 PM
(This post was last modified: 11-04-2009 04:58 PM by Sora.)
Post: #629
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
But thats 358/2 Days, I actually haven't gotten that game and want it badly. This is KH1, in KH1, they do this whole weird thing, like pounce or something, I think. Or was it Shock doing a spinning headbutt or something..
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11-04-2009, 07:12 PM
Post: #630
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
THE KEYBLADE EVERYONE HAS ALL BEEN WAITING FOR: OATHKEEPER! HAS BEEN ADDED! Please comment and enjoy, and sorry for the caps lol.
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11-04-2009, 08:20 PM
Post: #631
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
(11-03-2009 10:19 PM)Sora Wrote: Eh, I'm not a fan of the 3. But the main thing is to get them to your hand, and you can Summon them from there. I don't want the cards to swarm the field or anything, even though that is a pretty good idea though. I'll think about it. Okay, but I think if they can't be special summoned, their only purpose is discard fodder. With the exception of shock, who is worth playing for her spell search ability. At any rate, they're your cards, they're awesome, and it's your decision. |
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11-04-2009, 08:21 PM
Post: #632
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Thanks Magic, you give really good feedback. I just really couldn't come up with anything and I don't want them to be op'd for lvl 2 monsters. But great feedback, anybody wanna comment on Oathkeeper?
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11-04-2009, 08:40 PM
(This post was last modified: 11-04-2009 08:43 PM by HitoKage.)
Post: #633
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RE: .::THE KINGDOM HEARTS PROJECT::. Lock, Shock, and Barrel Added! ((58/???))
(11-04-2009 04:58 PM)Sora Wrote: But thats 358/2 Days, I actually haven't gotten that game and want it badly. This is KH1, in KH1, they do this whole weird thing, like pounce or something, I think. Or was it Shock doing a spinning headbutt or something.. Since I don;t know what they do in KH 1, I'll have to agree with you, but maybe instead of buring, maybe a hit and run effect...like When this card is Summoned, you can send it to the Graveyard to... EDIT: Oathkepper, very nice, but doesn't Roxas also use it, and I'm guessing that you will eventually get to KH 358/2, so leaving poor Roxas out wouldn't be fair. And are you going to post it? |
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11-04-2009, 09:40 PM
Post: #634
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Hito, read the Benifits Section. Says when I'm done with everything. As for Oathkeeper, I will make a second one for KH2. Probably with the same image, or maybe a different one if I can find a background, along with different effect and name.
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11-04-2009, 09:42 PM
Post: #635
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Really, everything, you can't make an exception?
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11-04-2009, 09:45 PM
Post: #636
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Yerpedee Yerp Yerp lol, it wouldn't be fair to anyone else with cards wanting to submit. I might make an exception >> MIGHT. Plus, theres only like, 2 worlds left. And er.. a few more keyblades and well.. like 18 "Magic -" Cards, and Summons. Don't worry lol.
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11-04-2009, 09:48 PM
Post: #637
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Other people want to submit? Wow, I have to ask. Well, your choice, doesn't matter as long as you do post it, and sorry for being off topic, but how's the card coming along?
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11-04-2009, 10:04 PM
Post: #638
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
No no, other people might wanna submit, so if they do, everyone needs to wait paitently, but obviously, I'm just too lazy. But I wanna put everything I have into it, then let other people put what they have, into the set. Cards are coming nicely, got nearly all the keyblades, gonna post them 1 by 1, or 2 by 2. Or even more, so I can keep you guys on your toes.
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11-05-2009, 08:35 AM
Post: #639
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Good Effect for Oathkeeper.
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11-05-2009, 03:30 PM
Post: #640
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RE: .::THE KINGDOM HEARTS PROJECT::. Oathkeeper Added! ((59/???))
Nice, I haven't noticed the keyblades before.
A 9.9/10 |
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